IsaHire me
Open for commissions

Roblox systems that make players stay.

I'm Isa, a Roblox systems engineer who builds scalable, optimized, modular, type-checked, server-authoritative, exploit-free systems. Delivered on time.

Book a consultationView my work
5.0 from 200+ clients
Happy clients
200+
Systems shipped
350+
Average rating
5.0
Building on Roblox
4+ yrs

Produced & Published

Dumpling RNG

My own title, live on Roblox. Designed, built, and launched under Northstar INC.

Dumpling RNG

Northstar INC · Incremental Simulator

An RNG collection game where players roll for rare dumplings, upgrade skills, battle enemy dumplings, complete quests, and rebirth to unlock new worlds. I produced and published it end to end, from core systems to live updates.

  • Weighted rarity rolling with luck modifiers
  • Quests, achievements, and rebirth progression
  • Unlockable worlds and enemy combat
  • Persistent player data and live updates
Role
Producer & Lead Dev
Status
Live on Roblox
Play on Roblox(opens in new tab)

Past Work

Systems I've built

Real footage from client and personal projects. Click any clip to watch it here.

More on YouTube(opens in new tab)

Boss System

Boss Fight

Full boss encounter with scripted attack patterns, phase transitions, and server-authoritative combat that stays fair and responsive for every player in the fight.

  • Server-Authoritative
  • Phases
  • Combat

Boss System

Sporelius, Mushroom’s Omen

Multi-phase boss encounter with telegraphed attacks, hitbox-accurate combat, and server-authoritative state for fair multiplayer fights.

  • Phases
  • Hitboxes
  • VFX

FPS · AI · Chase

Horror Logic

First-person framework paired with a pathfinding monster that hunts, loses, and re-acquires the player for genuinely tense chase sequences.

  • Pathfinding
  • FPS
  • AI States

Game Loop

Tower Defense Flow

End-to-end tower defense loop: placement, targeting, wave spawning, upgrades, and economy, built to stay smooth with hundreds of units.

  • Waves
  • Targeting
  • Economy

Physics

Physics-Based Mech

Constraint-driven mech locomotion with weight, momentum, and procedural motion that reacts to terrain instead of canned animations.

  • Constraints
  • Procedural
  • Vehicles

FPS

FPS Combat System

Modular weapon framework with recoil, spread, ADS, and raycast hit registration validated on the server to keep exploiters out.

  • Raycasting
  • Anti-exploit
  • Modular

Services

What I can build for you

Whether you need a single system or a full game, every project gets production-grade architecture.

  • Combat & Boss Fights

    Multi-phase bosses, melee and ranged combat, hitboxes, and attack telegraphs that feel fair and punchy.

  • FPS Frameworks

    Weapons, recoil, ADS, and server-validated hit registration built to scale and resist exploits.

  • AI & Horror Systems

    Pathfinding monsters, patrol and chase states, and the logic that makes horror games actually scary.

  • Game Loops & Economy

    Tower defense, simulators, and RNG games with balanced progression, rebirths, and monetization.

  • Physics & Vehicles

    Constraint-based mechs, vehicles, and procedural movement that reacts to the world around it.

  • Full Game Production

    From concept to publish: architecture, data saving, UI wiring, launch, and live-ops support.

Toolkit

  • Luau
  • Roblox Studio
  • Rojo
  • OOP & Modules
  • DataStores
  • Pathfinding
  • Raycasting
  • Constraints
  • Networking
  • Anti-exploit
  • UI Systems
  • Live Ops

Client Reviews

Trusted by studios and solo devs

5.0

Average across 200+ clients

  • “Delivered a full multi-phase boss in under a week. The attack patterns felt polished and the code was cleaner than anything we had in the game. Instantly hired again.”

    Kairo

    Lead Developer, Ember Studios

  • “Our horror game needed a monster that actually felt smart. Isa built chase AI that had our testers screaming. Communication was fast the whole way through.”

    NightlyPixel

    Owner, Hollow Games

  • “The FPS framework is modular, exploit-resistant, and easy to extend. We added six new weapons ourselves in an afternoon. Worth every Robux.”

    Vexxed

    Founder, Frontline Interactive

  • “Rebuilt our tower defense loop from scratch and server performance jumped massively. Clear updates, on-time delivery, zero drama.”

    TidalForge

    Producer, Bastion TD

  • “I gave a rough idea for a physics mech and got back something that felt like a AAA prototype. Genuinely one of the best scripters on the platform.”

    Orbitalis

    Game Designer

  • “Professional from the first message. Understood exactly what our simulator needed and shipped a progression system our players love.”

    SunnyStack

    Owner, Crumb Collective

How it works

From idea to shipped, without the headache

  1. 01

    Consultation

    We talk through your game, the system you need, and your budget. You get a clear scope and timeline.

  2. 02

    Build

    I develop in clean, modular Luau with regular progress clips so you always know where things stand.

  3. 03

    Deliver

    You receive tested, documented code that drops straight into your place, ready to ship.

  4. 04

    Support

    Post-delivery fixes and tweaks included. Many clients come back for their next system.

Consultations

Let's build your next hit.

Message me on Discord with your idea, timeline, and budget. Consultations are free and I usually reply within a few hours.

Discord

@deadstarisa

Add @deadstarisa and mention "portfolio" so I can prioritize your request.