Boss System
Boss Fight
Full boss encounter with scripted attack patterns, phase transitions, and server-authoritative combat that stays fair and responsive for every player in the fight.
- Server-Authoritative
- Phases
- Combat
I'm Isa, a Roblox systems engineer who builds scalable, optimized, modular, type-checked, server-authoritative, exploit-free systems. Delivered on time.
Produced & Published
My own title, live on Roblox. Designed, built, and launched under Northstar INC.
Northstar INC · Incremental Simulator
An RNG collection game where players roll for rare dumplings, upgrade skills, battle enemy dumplings, complete quests, and rebirth to unlock new worlds. I produced and published it end to end, from core systems to live updates.
Past Work
Real footage from client and personal projects. Click any clip to watch it here.
Boss System
Full boss encounter with scripted attack patterns, phase transitions, and server-authoritative combat that stays fair and responsive for every player in the fight.
Boss System
Multi-phase boss encounter with telegraphed attacks, hitbox-accurate combat, and server-authoritative state for fair multiplayer fights.
FPS · AI · Chase
First-person framework paired with a pathfinding monster that hunts, loses, and re-acquires the player for genuinely tense chase sequences.
Game Loop
End-to-end tower defense loop: placement, targeting, wave spawning, upgrades, and economy, built to stay smooth with hundreds of units.
Physics
Constraint-driven mech locomotion with weight, momentum, and procedural motion that reacts to terrain instead of canned animations.
FPS
Modular weapon framework with recoil, spread, ADS, and raycast hit registration validated on the server to keep exploiters out.
Services
Whether you need a single system or a full game, every project gets production-grade architecture.
Multi-phase bosses, melee and ranged combat, hitboxes, and attack telegraphs that feel fair and punchy.
Weapons, recoil, ADS, and server-validated hit registration built to scale and resist exploits.
Pathfinding monsters, patrol and chase states, and the logic that makes horror games actually scary.
Tower defense, simulators, and RNG games with balanced progression, rebirths, and monetization.
Constraint-based mechs, vehicles, and procedural movement that reacts to the world around it.
From concept to publish: architecture, data saving, UI wiring, launch, and live-ops support.
Client Reviews
Average across 200+ clients
“Delivered a full multi-phase boss in under a week. The attack patterns felt polished and the code was cleaner than anything we had in the game. Instantly hired again.”
Kairo
Lead Developer, Ember Studios
“Our horror game needed a monster that actually felt smart. Isa built chase AI that had our testers screaming. Communication was fast the whole way through.”
NightlyPixel
Owner, Hollow Games
“The FPS framework is modular, exploit-resistant, and easy to extend. We added six new weapons ourselves in an afternoon. Worth every Robux.”
Vexxed
Founder, Frontline Interactive
“Rebuilt our tower defense loop from scratch and server performance jumped massively. Clear updates, on-time delivery, zero drama.”
TidalForge
Producer, Bastion TD
“I gave a rough idea for a physics mech and got back something that felt like a AAA prototype. Genuinely one of the best scripters on the platform.”
Orbitalis
Game Designer
“Professional from the first message. Understood exactly what our simulator needed and shipped a progression system our players love.”
SunnyStack
Owner, Crumb Collective
How it works
We talk through your game, the system you need, and your budget. You get a clear scope and timeline.
I develop in clean, modular Luau with regular progress clips so you always know where things stand.
You receive tested, documented code that drops straight into your place, ready to ship.
Post-delivery fixes and tweaks included. Many clients come back for their next system.
Consultations
Message me on Discord with your idea, timeline, and budget. Consultations are free and I usually reply within a few hours.
Discord
@deadstarisa
Add @deadstarisa and mention "portfolio" so I can prioritize your request.